Chaos Chronicles - Sound Design #2: Attentive Music
In the second part of the sound design article of Chaos Chronciles they talk about how music can influence a game.
You know, the first real cRPGs had their focus not on the graphics. Graphics weren’t as good as these days of course. That wasn’t possible due to the hardware-limitations. People had to use the music, they had to use sound effects to create atmosphere. Nowadays you use some super hyper graphics, put in some epic music and think “well, that’s atmosphere!”. And in this case you couldn’t be more wrong.
Music is a very subliminal way to manipulate the mood of the player. Especially in videogames it can affect the mood in so many ways. And that’s why we not only have a look at the graphics but also on the music (and on the sound effects, as you already know). We’ve given and we will give a lot of attention to the creation of the music for Chaos Chronicles.
Currently we are working on the different combat themes. You’re eyes aren’t foolin’ you: To achieve a deep atmosphere here we decided to not only have one, but several themes. We had the feeling that the players feeling should differ if he (or she) is fighting against different types of opponents. So we made the decision to go for unique themes for each type of enemy
Information aboutChaos Chronicles
SP/MP: Single + MP
Release: In development