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Telepath Tactics - Interview @ Rampant Coyote

by Dhruin, 2012-12-19 23:29:16

Our favourite Coyote has interviewed Craig Stern from Sinister Design about Telepath Tactics, which is 2/3 through its Kickstarter campaign:

Rampant Coyote: For those who have played tactics games in the past – your own games, or Band of Bugs or the like on the PC, or games like Final Fantasy Tactics or Disgaea on consoles and handhelds – what would really make them stand up and take notice of Telepath Tactics? While the PC isn’t exactly overwhelmed with strategy RPGs these days, what features really set Telepath Tactics apart?

Craig: First, as you point out, games like this are very rare on PC. That’s reason enough to support the game all on its own, I think!

Beyond that, though, Telepath Tactics stands alone in terms of features. It has extensive mod support with support for custom single player campaigns, which means that the game could theoretically have a limitless supply of new content flooding in for years to come. As far as I’m concerned, this will be a game to keep on your hard drive until the day you die.

The combat engine itself, in turn, is what happens if you take all that advice (1, 2, 3) I’ve been writing up on SinisterDesign.net over the past year and a half and actually put it into practice. Telepath Tactics is highly deterministic, with straightforward rules that combine in interesting ways to create a huge possibility space. To restate that in plain English: attacks do not have a chance to “miss,” damage is 100% predictable, and there are a lot of easy-to-grasp mechanics that make things interesting: elevation effects; environmental hazards; the ability to push, pull and throw characters; destructible and dynamic scenery; counterattacks; status effects; elemental weaknesses and resistances; character energy that regenerates when resting; up to eight attacks per character; AOE attacks; variable range attacks; movement abilities; backstab bonuses; sidestab bonuses; the ability to create bridges and barricades; explosive satchels that you can place and detonate; random item drops; and so on.

On top of all that, Telepath Tactics has local multiplayer. I’ve actually thrown parties where my friends come over and we play matches, and I can attest that it’s a lot of fun.

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