NEO Scavenger - 2012 Retrospective
We haven't checked in on NEO Scavenger for a while, the indie post-apoc survival RPG form ex-Biowarian Dan Fedor. A few days back Dan wrote a 2012 Retrospective on the game, which seems like a good place to catch up:
With the new combat system launched, I began work on a wounding system that would integrate with the extant player conditions, and offer opportunities for resourcefulness and strategy in dealing with wounds. I would argue that this suite of combat and wounding systems was one of the more important changes to NEO Scavenger so far, as it greatly enhanced the game's uniqueness, depth, and fun factor.
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Release: In development