Meriwether - Update #29, Status Update
In a new status update for Meriwether the team brings us a video and an explanation of a recent planning meeting. In addition information on the current status is provided, like the Teton Sioux levels, a new comic book dialogue interface, the design of the level for the Pacific coast and upcoming events.
In video games, it's common to see dialogue handled much like it is in film: every time a character speaks, the camera cuts to the new speaker. That works great in film (and in some games), but after testing dialogue in Meriwether, we found the constantly-jumping camera to be distracting. If we wanted players to immerse themselves in the story, we knew we had to find a better way to present conversations.
That is the thinking that led us to our new style, which we've been called "Comic Book Dialogue." This new way of presenting dialogue displays two or three lines from characters at a time, much in the same way speech balloons work in comics. We're very happy with the results: now, it is much easier to follow the thread of the conversation. Furthermore, we still will be able to control the camera to have the occasional dramatic close-up, and we think big conversations (those featuring more than two characters) will be easier to follow as well.
Ultimately, our playtesters will tell us what they think of this new system, but we're stoked about our early experiments with it. We'll be sure to keep you updated as we further refine it.
Release: In development