Project Eternity - Interview @ NowGamer
As part of their series of Kickstarter interviews NowGamer talked to Project Eternity's Executive producer and lead programmer, Adam Brennecke.
Have you made or anticipated any changes to the original pitch? If so, how did the community react?
So far we haven’t really changed much of anything. Since it’s a pretty clear project, the idea is very clear and I think that’s why it’s so successful. People understand what we were trying to pitch. And we’ve got a really good idea of how to make this game.
There are little details here and there, since it’s an RPG there are tons of little rules and other things here and there that, through development, somethings work and somethings don’t and we have to make those changes.
Since we’re pretty clear and honest with our backers they’re pretty cool about us having to make changes to stuff. As long as we explain it properly and explain why we’re making that change most people have been pretty cool.
How has Kickstarter funding changed the development process?
We try and do an update every week and it is a lot of work for us to do that, but we like sharing what we’re doing and discussing it with the community. The community has a lot of great ideas and they’re a good sounding board. Josh Sawyer might have an idea for combat and we can just get it out there and see what people think about it.
Then we can make adjustments as necessary. It’s very different to traditional game development where you have to do a lot of work behind closed doors. It’s great that we can be really open and get things out there as we make them. It’s been a lot of fun.
Information aboutPillars of Eternity
Release: In development