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Darkfall: Peek #31 @ RPG Vault
by Inauro, 2006-10-03 22:35:00The latest in RPG Vault's series of Darkfall preview articles takes a closer look at combat in Aventurine's upcoming MMORPG.
Darkfall Tactical OverviewMore...
Today's massively multiplayer online games do contain tactical elements, but many of them have little to no real-world references, and others are based on the exploitation of the game's design and technology - zerging, stacking, excessive jumping / strafing, lag tactics, zone and portal camping, etc. "If it's in the game, it's in the game", so you're forced to compromise and get used to using such actions and to having them used against you.
Darkfall was created with player and clan warfare in mind. In designing the combat gameplay, the simulation of military tactical aspects of combat required technical and design innovations to be implemented. In this article we'll look at some of the basics.
Source: RPG Vault
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