Witcher 3 - Interview Part 2 @RPS
In the second interview on the Witcher 3 the focus is on combat, sex and choices.
RPS: In Witcher 2, especially before you patched it a lot, the combat was really hard. Witcher 3 sounds like it’s being designed to be quite empowering, to say the least. But are you still going to have that element of sometimes merciless difficulty? And what does all of this mean for the learning curve?
Michał Platkow-Gilewski: We learned a lot from Witcher 2. We know that our learning curve wasn’t the best in that game. This is one of the most focused parts of the development of Witcher 3, the learning curve and the difficulty curve for players. In many aspects. The combat was hard at the beginning and became too [routine] later on at the end. The plot could be, for some, a little bit too complicated at the beginning.
Right now we’re taking a different approach. For the quests, for example, I believe we can say that we have a kind of rocket science behind it. I’ve seen huge graphs showing how much information we can put into players’ hands at any given moment of the game. We don’t want anyone to feel like they’re overloaded with information, but on the other hand, we want to keep everyone interested. The same goes for the combat. You’ll learn some moves during the game that you wouldn’t ever think of at the beginning.
Information aboutWitcher 3
Release: In development