Dragon Commander - Preview @ Co-Optimus
Also Co-Optimus checked out Dragon Commander on the tour of larian Studios.
All four of us were able to battle in a RTS environment. Our starting units, if we had any, were what we moved around the RTS map. There are numerous buildings to capture, including towers and recruitment centers. By controlling more of the structures, you gain the ability to recruit more forces for that particular battle. Remember that 1600 number on the territory map from before? That was the total number of recruits available on the map from which to draw from. So the battle rages for control of recruitment centers and building from which you can transform them into barracks, naval centers, or other buildings. These allow you to keep producing troops...
Now for the exciting part. At any time during the battle, you can press "enter" and transform into your dragon. The dragon can zoom around the field, and you can manually target just about anything and mash the left mouse button to fire shots. There are also special dragon abilities hotkeyed such as a large fire blast and a healing aura. The mechanic was awesome, and after a short time, I got used to sending my troops into battle, pressing enter, and supporting them with my dragon. Dogfights are a big part of the action too, which occur when dragons meet in combat. It is a seamless mechanic, and adds an interesting level of complexity to the RTS combat. Just remember, when your dragon dies, you can't turn into him for another 30 seconds. The battle continues until either the troops are exhausted or one side surrenders.
Information aboutDragon Commander
Release: In development