Telepath Tactics - Update #3, Character Classes
As the first stretch goal for Telepath Tactics is close (less than $400) and update was made providing some information for the 'Extra character classes with animated sprites' stretch goal.
Hey guys! First, a quick update on the campaign. As I write, there are 831 of you and we've raised $19,009. Thanks to all of you, we're now within striking distance of our first stretch goal: extra character classes with animated sprites! So let's talk more about that.
Extra character classes with animated sprites is exactly what it sounds like. There are loads of possibilities: axe-wielding bandits, more types of golems, lizardmen with bows, shadowling guardians, and so on. When we reach this stretch goal, I'll be able to afford to commission sprites for our extra classes with a full suite of high quality animations. At a minimum, this means greater enemy variety and a more interesting campaign!
But there's actually more that we can do with this. Remember the promotion systems from the old Shining Force and GBA Fire Emblem games? With this first stretch goal, I'll be able to commission variations on the default character class sprites and add character promotions to Telepath Tactics as well.
To sum up: we're now less than $3,000 away from having both class promotions and a greater variety of character classes in the game. I don't know about you guys, but I'm pretty pumped. Let's do this! (And of course, if you have any questions, feel free to leave 'em in the comments below.)
Information aboutTelepath Tactics
SP/MP: Single + MP