Thief 4 - Q&A
Stephane Roy answered a few questions in a Strategy Informer article about Thief 4. Below is a short summmary.
While not confirming anything, in our chat with Stephane Roy, we learnt that perhaps Thief will harbour some disturbing moments like The Cradle from Deadly Shadows.
"Like you said, it’s a tradition, and when we started to work on this project I guarantee that we did our homework to understand why people were in love with this franchise," producer Stephane Roy told us.
"I think we understand very well what makes a good Thief game. That’s the maximum I can tell you without Adam cutting me off, but I think if you read between the lines you can get your answer there..."
Eidos Montreal is using a whole new team on Thief, which is an open world where Garrett can go off exploring and stealing some rather choice loot if he can find it. Mostly Eidos want this new Thief to stay grounded.
"For this one we decided not to be too magical, instead we talked more about mystical. On our side it’s really important to see players connect with the games and the realistic believable aspect is important for this, but that said we are going to have some stuff that looks weird and is mystical," said Roy. "But we will not have zombies in this one."
This new entry in the series is not a prequel or sequel - it's their interpretation.
"We want to give some homage to previous games, but if you compare this to what Christopher Nolan did with the Batman franchise – it’s still the same main character, still the same Bruce Wayne, but on the other hand it looks completely different to what’s gone before, different costume, and no Adam West! That’s the type of thing we’re aiming to go for."
Roy promises his team are doing all they can to avoid the dread 'port' for PC.
"No doubt on our side the PC version is extremely important. Just playing Thief with a keyboard and mouse it’s different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it’s a different type of beast. It’s one of our goals to make sure that the PC version isn’t just a copy of the console version."
Full article on SI.
SP/MP: Single + MP