Original Sin - Why Larian Studios Should Get Your Money: The Current State of RPGs
Michael CromWell wrote an editiorial that explains why we should give our money to Larian. It's a pretty lengthy post, but it's full of infomation. Well read on and share your opinions. Do you Agree or Disagree?
It sounds almost self deprecating as a PC gamer to say it, but RPG’s really are a niche genre now’days. Far be it from me to define what an RPG is, but in recent years we’ve seen a slew of visually appealing, highly polished titles that aim to deliver an overall immersive aesthetic, or context, with swaths of nuance and plenty of legend and myth. A lot of time, these games seem more like references to RPG’s than RPG’s themselves. They dabble with RPG mechanics, and deliver open worlds to explore – but they often feel manufactured, lifeless, and heavily scripted.
You can program the AI of a fox to react to its environment, and you script and record (that’s the important bit) as much dialogue as you want, but in the last – perhaps 10 – years I’ve felt like many of these games are trying to be RPG’s by ticking boxes, and substituting depth for gimmicks – tokens that allow us to ignore our intuition, and really immerse ourselves in the world. Distractions.
Information aboutOriginal Sin
SP/MP: Single + MP
Release: In development