Player Choice Is Everything. - Q&A with Brian Fargo
GamesRadar has an interview with Brian Fargo.
We recently caught up with Brian to talk about Wasteland and Torment – both of which have been crowd-funded using Kickstarter. In fact, Torment reached its $1 million Kickstarter goal faster than any game in history, proving that there's strong demand for the kind of RPGs Fargo is making. So why didn't inXile go through the traditional developer / publisher approach for the games? Why reach out to Kickstarter?
Delivering on promises is important to Fargo. With crowd-funding schemes like Kickstarter, players fund projects based on what they expect them to deliver. Deviate from that, and you risk angering the people who are bankrolling you. But what happens when you get into a Mass Effect 3 situation, where players expectations aren't met because the team wants to deliver choice - a vital component of RPGs. "Part of the problem there, as I understand it, is that they promoted the fact that your decisions could effect the ending," he says.