Jagged Alliance: Flashback - Thomas Lund Interview
Pockettactics has an interview with Thomas Lund. The interview gives a few details of the game, but mostly deals with a few personal questions.
Owen Faraday: I don’t think it’s a secret that the key to a successful Kickstarter is nostalgia factor. JA seems to a very big following — it probably rivals XCOM in terms of people’s fondness for it.
Thomas Hentschel Lund: For me personally, it was one of the three original games that defined my youth. You had Fallout, the original X-Com, and you had Jagged Alliance. The turn-based godfathers.
OF: Did Bit Composer develop that real-time Jagged Alliance from last year, or did they license that out?
Lund: They had somebody make that for them. It was a mixed bag. Looking back on it was like that shooter that 2K was going to make in the X-Com universe. Well, maybe not that bad. But you can’t have real-time combat in a Jagged Alliance game. It was good that it got a lot of new players in, I’m not dissing those guys for doing it. They went with what was the safe route at the time. But after XCOM, they saw that the market was ready for turn-based.
We want to stay independent, not work for hire. And that’s what this Kickstarter is all about. We’re going to license the Jagged Alliance property and make a new Jagged Alliance game the way it should be made.
OF: Is there anything that jumps out at you when you play JA2 that makes you think, ‘I can improve this, I can do this better?’
Lund: Not straight off the bat, no. But we have to go back through it — it’s such a big, complex game. There’s a lot of systems to look through.
Thanks go to Kordanor for bringing the article to my attention.
SP/MP: Single + MP