Dark - Interview with Dennis Blumenthal
Gaming Nexus chats with the producer of DARK, Dennis Blumenthal, about what it takes to break the tradition of bad vampire games.
Could you describe the universe that DARK is set in? How long did it take you to flesh out the world?
DARK is set in what can best be described as a near future. Everything is very modern and high tech. It's a world, of course, populated by vampires, who control many large corporations and entities, but do so in secret.
Please introduce us to Eric Bane. What is his backstory and how did he become a vampire? Was this a willing transition?
Eric wakes up in a night club called the Sanctuary. He has no memory of what has happened or how he got into the Sanctuary, but he soon discovers that he somehow has become a vampire and that all the other visitors of the club are vampires, too. While trying to find out who made him a vampire he meets several other vampires who help him, like Rose (she owns the Sanctuary) or Tom (who’s responsible for the security in the Sanctuary).
Was there ever any thought of making this a first-person game or was it going to be a third-person game the entire time?
It was always intended as a third-person game. True story.
Will DARK be a single-player experience only or are you considering multiplayer?
We're focusing all our efforts on a single-player game.
Are you planning on releasing a demo of the game before launch?
We’ve discussed this a lot, but unfortunately the effort would be much to high to create a demo.