Original Sin - Update # 25 & 26, 72 Hours Left and New Stretch Goal Announced
Well it seems to be a busy day for the Original Sin kickstarter. Larian has posted two more updates among many today.
We've been keeping an eye on our paypal counter today, and together with the Kickstarter total, it looks like stretch goal 2 was just unlocked!!!
Personality traits & talents are now confirmed, and it'll come as no surprise that we're extremely happy that we can add the traits & talents gameplay system to Divinity: Original Sin. It wouldn't have been the RPG we wanted to make without them, and we're very grateful that you made this possible.
To celebrate, here's a video showing how we'll go about including traits and talents. To be specific, it's a video about a prototype for the trait curiosity and the sixth sense talent, and while the actual implementation may vary, it should give you a good idea of how it'll improve the gameplay and bring more depth to character customization.
It's going to be awesome!
New Stretch Goal Announced
So many people were touched by Kirill's magical performance that we wanted to do something special. Therefore, without affecting any of the other stretch goals, we'd like to give Kirill something he's also wanted i.e. a live orchestra for him to fool around with and record the game music with.So, at 700K, there is now a stretch goal that unlocks a live orchestra for this man:
You want this. You really want this. It seriously will be awesome!
The Next Stretch Goals
Obviously with a stretch goal unlocked, it follows that we start looking at what the next stretch goal is going to be.
At 666K already, we'll reach a new secret stretch goal in which we'll lift a tiny bit of the veil that covers a well-kept secret. Don't expect big announcements, but do expect some of the lore surrounding this particular secret to be released. You can also expect more on THE HINT.
At 700K, there's of course our newly announced stretch goal, in which Kirill gets an orchestra, and then at 800K, there's a very big one: Henchmen become companions.
While our henchmen will have more background than what you've seen in the gameplay videos so far, upon unlocking the 800K stretch goal full blown companions will be unlocked, featuring complex storylines and adding gameplay to our gameworld. This is a pretty important stretch goal, so we'll soon do an update to illustrate exactly what it is we want to achieve.
Information aboutOriginal Sin
SP/MP: Single + MP
Release: In development