Bloom - Update #11, What's Up?
An update of the current status is given for Bloom, which unfortunately has not made it in their Kickstarter campaign.
ey everyone, Dani here again (I really need to come up with another way to start these), I just wanted to drop in and let you all know how things are progressing (abridged version - things are going great!).
This last week was been pretty crazy as we get everything set up to move forward with the limited resources we have. Thanks so much to everyone who jumped over to our PayPal (and amazon) campaign to make this next phase a little easier! It is definitely helping us out and we will be keeping it up as we forge ahead (so, plenty of time to hop over and take a look for those that missed it).
We've also been extremely lucky with some amazing offers of help on the project (including an animator from Dreamworks!)! So, we are taking advantage of the opportunity and over this last week we added on a couple more people to the team to get this out faster and better than we could have before.
Anyhow, for the next couple days we are continuing to get everything settled and sort out a few production details / who does what (I got dibs on the art! :D). Then we jump into full production and keep pushing ahead! In addition to all this we've also come up with a couple new ideas that should be pretty exciting (like I said, it has been a crazy week!). I’ll be covering them once we have everything nailed down a bit more (so stay tuned :)
Also, once the dust clears expect loads of new artwork / creatures / concepts. And, as always, feel free to chime in with suggestions or thoughts as we go along (feedback is always welcome).
Release: In development