Rampant Games - Are You Cooler Than A 20+ Year Old Game?
Rampant Coyote has a new post on his website. The topic is about his own games and if they are cooler than older games.
Long-time readers are probably well aware of my fascination with the Ultima series (and spin-offs) up until the mid-90s. And how Ultima Underworld – along with Ultima VII – hold a special place in my heart. The games are now over twenty years old, which kinda boggles my mind. I haven’t really sat down and tried to do a major re-play of these old games in well over a decade, so maybe I’m seeing things through rose-tinted goggles. But I have gone back and replayed chunks of them try and remind myself of both of what was cool about them, and their limitations. There’s plenty in both categories.
So how did I do? Did I match or exceed what Underworld offered over 20 years ago? Happily, it looks like I did. I was somewhat surprised to see some of its limitations – like slopes could only go in the four cardinal directions, and only a limited height change between them. Walls had to be the width of a full tile. The ceiling height never changed (true story! That one surprised me!). And the levels were of the Doom-style “fake” 3D – traversable areas could not cross over each other (though I seem to recall things like bridges – special objects – that allowed special-case exceptions to this rule).
So yeah. Frayed Knights 2 happily demolishes those limitations even before I resort to custom geometry. Booyah! I managed to improve upon game technology that’s over twenty years old!
Okay, I guess that’s not exactly a super brag-worthy achievement. But I still think it’s pretty cool.