Dragon Commander - Preview @ PCGamer
PCGamer has a new preview for Dragon Commander.
It’s tough being a king who’s also supreme commander of a steampunk army and also fights in all his battles and can also turn into a dragon with a jetpack and also has to manage social policy for the lands he conquers. Interesting, but tough.
Your long-term goal is the same as that of anyone who can turn into a dragon: conquer the world. The campaign map is divided into a few dozen large territories, and from there you can build units, move them, buy upgrades for them, or get new spells for your dragon form. When you’ve finished, you end your turn, and your enemy moves.
Everything gets built quickly, there’s no fog of war, and the cap on recruits means a single battle never takes too long. Once it’s over, you can fight or auto-resolve any other conflicts that happened on the strategic map that turn. And when everything’s finally dealt with, you return to your giant steampunk airship.
A turn is a long time in Dragon Commander: it’s not unusual to have five conflicts going on at once, each of which you might want to play out as an RTS match. In fact, the whole singleplayer campaign is only expected to take about 20 turns, although obviously that’ll vary a lot from player to player. So when you return to your ship between each one, a new chunk of story stuff unfolds.
That takes a few forms. There’s a main story that’s the same each time, but I didn’t see how that progresses in the few hours I played. The rest of the story stuff is randomised, and there’s more of it than you’re likely to see in one playthrough.
Information aboutDragon Commander
SP/MP: Single + MP