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GameBanshee - Project Eternity Social Round-up

by Couchpotato, 2013-05-07 00:03:15

GameBanshee has posted a newsbit on Project Eternity that's been made available by devs through social networks and their official forums. Visit the link for more information as there is allot of it.

Josh Sawyer:

Wood elves make up almost half of the population of Aedyr and orlans are also found near savannah folk, north of Readceras (which is north of the Dyrwood).

Even the elves and orlans in Eír Glanfath migrated to the area within the past two thousand years; they don't have any apparent connection to the original residents and builders of the ancient structures.


Ethnicity and culture are separate characteristics in the game. Individual meadow folk can be from the Vailian Republics just as coastal aumaua can be from Aedyr. The common-name descriptions of ethnicities don't restrict where they can be from. Literally every ethnicity in our race document has a bit-by-bit description of what physical characteristics they have, including facial features, skin tones, hair colors (and textures), eye colors (and shapes), etc. E.g., only savannah folk, pale elves, and boreal dwarves have epicanthic folds. Of those, only boreal dwarves have them consistently.


Just as a point of reference, we've seen the use of Gaelic names for places and people, and now are told that the old English/Norse languages are being referenced, does this indicate a clash of cultures at some point? Or have the two arisen in unison and merged beyond the telling apart?

It's less a clash of cultures and more of the intermingling of them. Places settled by Aedyrans in the Dyrwood tend to have Eld Aedyran or regular Aedyran (i.e. plain English) names. The common names for some creatures are Glanfathan but others are Eld Aedyran or (rarely) Vailian. The cultures borrow terms from each other, too. The title of duc (ducs bels and ducs panits) is used in the Vailian Republics for the sovereign ruler of a city-state, but the Dyrwoodans borrowed it when they rebelled against the Aedyran Empire. Admeth Hadret was originally an erl palatine (palatine/palatinate also being borrowed from the Vailians), but he styled himself as a duc of the "free palatinate" during the rebellion.


At first it seemed the different cultures would be more in a high/late Middle period. From your recent answers, it seems that pretty much all the big human factions are actually in what would be a modern, colonial period. 1. So PE is more of a Renaissance/early modern world than a High/Late Medieval one? 2. Is there still some place for knights (vassal system...), Gothic Architecture, Medieval weaponery and other typical Middle Ages characteristics?

The Dyrwood is in the equivalent of a Renaissance/early modern tech level, but even Europe’s own Renaissances didn’t abandon earlier architecture and technology. Swords and armor were used alongside firearms for centuries (as they are in the Dyrwood, where firearms are still uncommon).

Rural communities in the Dyrwood tend to have Romanesque/Norman architecture, with Renaissance features (e.g. domes, symmetrical façades) found in large urban centers. Previous colonial cultures also tried to settle in the Dyrwood and their ruins tend to be more traditionally “Medieval”. In the village concept we released, the buildings are vaguely Romanesque with a few Renaissance features, but they are built adjacent to much older, rougher remnants of a castle and bridges from centuries ago.


Hi Josh.You said that Aedyr are white humans and elves with green and blue eyes. But they are from very hot, tropical regions of the world. Wouldnt people living in a climate like that develop a darker skin and darker eyes?

If they had been there for more than a few thousand years, yes. Most people living in Aedyr are Thyrtan humans, "meadow folk". Their ethnic group is not native to Aedyr, but comes from the far north (like the Sceltrfolc elves). They migrated south over thousands of years. Their nickname, "meadow folk", is seemingly a misnomer but is still used because of their origin.

Similarly, the Grand Empire of Vailia (from which the Vailian Republics sprang) was farther south in the southern hemisphere, but the Calbandra people originally lived near the equator for many millennia (hence their name -- Calbandra = warm ring).

Additionally, no one really got why their name meant "warm ring" for a long time because the Vailians pioneered cartography and theories of the world's shape. To most others, Calbandra are "ocean folk".


Can you tell us where the spelling of Direwood (Deerwood) comes from?

"Dyrwood" (DEER-wood) is the Eld Aedyran name for the forest north and west of the Bael River. The letter y in Eld Aedyran is pronounced /i/.


Can you tell me anything about the clothing and architectural styles of the cultures in Project Eternity? How do you deal with situations where the climate/environment is quite different from that of the real cultures that were the inspiration?

Kaz is working on the clothing right now. It's interesting, because we have combinations of people and styles that aren't usually seen together (e.g. Vailians are essentially black Renaissance Italians) and I think Kaz is doing a good job of making each culture feel distinctive. We've already developed the Dyrwoodan and Vailian styles, and now Kaz is revisiting the Aedyrans to reflect their home climate more.

In Earth's history, Spanish and Portuguese explorers/conquistadors were often overdressed for the hot climates they found themselves in. Aedyrans have the opposite problem when they visit the Dyrwood. Their home climate is very hot and humid, so they are relatively underdressed for the Mediterranean/temperate climates of the Dyrwood.

For Dyrwoodan architecture, Rob and Polina are looking at Renaissance European architecture and also some of the colonial-era South American architecture. Because the Dyrwood is heavily colonized (and very recently), many of the urban buildings look much newer than they might in a traditional Medieval fantasy setting.

The Glanfathan architecture is much more fantastic. We can create shapes and structures that would not be possible/appropriate when using strictly Renaissance-era technology alone.


The PE world map was one of the first things shown for the game. How much has it evolved since then? Will we see an updated version in the near future?

It has changed somewhat, mostly how the rivers flow, but a few other details here and there. We haven't revised it in a while, but we will eventually release an updated version.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development