Thief 4 - Preview @ PCGAMER
PCGAMER has a preview for Thief 4. Not to much more to say just read the preview and comment.
One of the most interesting elements of the new Thief is an expansion of this pronounced sense of the world’s physical properties: the soft carpets, clopping flagstones, almost blanketlike darkness. Now on the borders of the first-person screen are Garrett’s hands. They rest on surfaces and obstacles, brush against walls – not always visible, but creeping into view when Garrett presses up against objects, giving a sense of the fabric and flavour of what the studio are calling a “tactile world”.
In the demo Eidos Montreal have prepared, this tactile world looks like one you wouldn’t necessarily want to touch. The introduction to The City, another core returning element, has a sense of BioShock-like parade. Garrett rides a bumpy wooden cart through a portcullis checkpoint, with piles of plague victims stacked nakedly on the filthy roadside, top hats and iron armour marking the clash of medieval and Victorian, bystanders and guards muttering and arguing as he passes by. There’s a sense that The City is happening on cue – on the left, a thief protests as he’s clapped into the stocks, on the right a noosed prisoner is kicked from a first-floor ledge and swings lifelessly into place alongside two or three others.
The City is the same place as before, with a different configuration. The Hammerite and Keeper ideologies that dominated the earlier trilogy are all but swept away (at least on the surface – the occasional Hammerite slogan might appear as a brickwork advertisement, and I did glimpse some Keeper glyphs in the demo).
SP/MP: Single + MP