Planescape: Torment - Reinstall @ PCGAMER
PCGAMER has a retrospective article about the original Planescape: Torment.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, Richard Cobbett delves into the questions of human nature while beating up monsters in Planescape: Torment.
Most RPGs give you a quest. Torment gives you a question: “What can change the nature of a man?” It’s not a riddle. It’s not a puzzle. It’s simply the first hint that you’re about to embark on the smartest, most philosophical quest of your life.
What can change the nature of a man? As I said at the start, there’s no wrong answer. Still, nothing sums up the breadth and wonder of Planescape than this, a short monologue given by The Nameless One to an angry specter:
“If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear—whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag’s heart half-circle. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me…”
There’s no replacement for serious, smart storytelling —between Fallout in ’97, Fallout 2 in ’98, Planescape in ’99, and Icewind Dale in ’00, Black Isle produced some of the best RPGs of the era. My only regret is that I can’t get the kind of targeted amnesia that would let me experience this game all over again for the first time. Torment or not, I suspect it’d be worth it.
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