Lords of Xulima - Balancing In Non-Linear RPGs
Lords of Xulima project staff sends word of a new blog post on the games webpage. The topic of discussion deals with balancing in RPGs
The Numantian Games team is hard at work on their debut indie RPG, Lords of Xulima. We expect the game to be ready in late 2013. Here is a link on our latest developer blog post. As we work on refining Lords of Xulima and making it the best RPG we can, we are taking time to look back at past games and describe how their systems and designs have influenced us. Here we talk about the challenges of balancing in open world games, and the horror of auto-scaling.
Information aboutLords of Xulima