Telepath Tactics - Interview @ Gamefront
Missed this interview with Craig Stern from over a week ago that Game Front had with Craig Stern on Telepath: Tactics.
Fire Emblem is as serious as stories get, while Disgaea is quite the opposite. Telepath Tactics has been compared favorably to both games, so where on the spectrum would you place the game’s setting?
The Telepath setting is serious and bound up in political struggles, so it’s definitely more on the Fire Emblem side of things. That said, it’s also more contemporary than Fire Emblem.
My personal view is that if you’re going to create a fantasy world with analogs to the real world, then you have a responsibility to craft the message in a way that shows you’re actually thinking critically about those analogs. In the Telepath series, I make an effort to address current issues like sexism, the exploitation of labor, the corrupting influence of money in politics, and the consequences of commingling church and state.
Fire Emblem is pretty retrograde, in that you’re nearly always playing as a prince fighting to save his kingdom from an external threat. While most Fire Emblem characters belong to classes relating to their battlefield roles, the main character belongs to the “Lord” class. He’s the only character whose class relates to his socioeconomic status, and he’s the only character whose death triggers a game over. Literally everyone is expendable except for the rich guy. It’s weirdly archaic and classist if you think about it.
That said, Intelligent Systems do manage to slip in some good social commentary here and there: I particularly liked the commentary on racism in Path of Radiance.
Information aboutTelepath Tactics
SP/MP: Single + MP
Release: In development