Elder Scrolls Online - Peview Roundup #2
It's time for more previes for The Elder Scrolls Online., but first Machinima has a video interview with ZeniMax Online's Paul Sage.
APL steps into the MMO world with the upcoming Elder Scrolls Online during the Machinima E3 live stream.
It was, more or less, exactly the same as my typical Elder Scrolls solo experience. Character creation was pretty familiar, if simpler, but the typical races were represented. I went around doing a bunch of quests that didn’t have much to do with one another, and I wandered around looking at stuff while random assassins tried to murder me. I talked to some people, and my dialogue options were usually pretty meaningless. It’s all what I would have expected from any other internally developed Bethesda RPG.
One might read what I just wrote and interpret that as me asserting that TESO is some sort of grand evolution of the MMO, but that is not at all what I am trying to say. Rather, what playing TESO made me realize is that all those other Elder Scrolls titles were actually MMO-style games that you had to play alone. That’s not an insult, because those games have avoided some of the key annoyances about MMOs, but I’ll get to that in a minute.
To be fair, TESO is not exactly identical to Skyrim. There is an action bar, for one, though there is no cursor as mouse look is locked on. Yeah, you’ll hit the left mouse button a lot to attack, but then you’ll throw some abilities, which you buy with skill points that you gain from leveling up, in from time to time with the 1-5 keys. And, like, uh, I’m sure there were other things that were different. No, this feels like Elder Scrolls.
As soon as I strode into the town of Daggerfall, a dog bounded up to me. I entered a dialogue with the puppy - like you do - and I was led to the body of a young Breton. His supposed killer attacked me immediately, and I got my first taste at combat. The right and left mouse buttons feel a bit odd to constantly press when fighting, at least for me, but I soon figured out a nifty combo of trapping the Bloodthorn Assassin in his place and peppering him with lighting and basic staff attacks.
It turns out the dead guy left a shopping list, and I had to go around to the shopkeepers in town to see what I could find out. Talking to the shopkeepers not only introduced more of the excellent voice-acting for every NPC - on par or better than Skyrim I'd say - but it also let me loot all of the barrels and crates in the market. I was disappointed the guards didn't attack me, my loot OCD will get the better of me in this game, but I gathered a bunch of raw materials like grain and fruit.
Hey, that's a cookfire. What happens if I ... Yep, hello crafting system. From what I had in my inventory, I brewed an ale and a wine - potions which would restore my health or mana over a brief time. You can also "deconstruct" anything you craft to get some raw resources back and possibly discover new recipes, but I didn't learn anything new when I deconstructed my beer. Pity.
For Skyrim fans, marriage systems are no big news. For newer fans of Zenimax's Elder Scrolls Online, this may come as a pleasant surprise. In an interview with Gamespot, Paul Sage, Creative Director of ESO, explained what these marriages actually are, and also detailed several other features of this upcoming game.
A player can marry another player in a simple ceremony, but it’s really a marriage of convenience. The benefit here lies in the bonus experience points you’ll get travelling and adventuring together with your character’s spouse.
Just like in Skyrim, players will have to pay up to get hitched, and both parties will wear rings signifying their new bond. And if you happen to play with more than one person, you can marry another too. Polygamy knows no bounds in Tamriel.
An even cooler feature is the guild integration. You can find your guild from Day 1 of gameplay. The moment you sign in, your guild will be listed and you can jump right into familiar territory.
As a guild, you’ll get some perks that lone wolves won’t.
- Claim Keeps: guilds get to claim a keep or tower and this steps in as the “player housing” system in Elder Scrolls games. Close enough.
- Guild Leader Options: guild leaders can set permissions within the guild to allow guild members access to certain features, or to keep them out.
- Guild Bank: guild members have their own shared inventory to store loot in, accessible by every member accepted into its fold.
- Guild XP: get bonus experience points when you travel and adventure with your guild.
And finally DevilsMMO has news the the game is being delayed.
If you were excited for all the next-gen console news to come out of E3, there's one small rain cloud attached to the whole thing. The Elder Scrolls Online for PC, originally due in Summer 2013, has been delayed to Spring 2014, to coincide with the release of the PlayStation 4 and Xbox One versions of the game. No news as to whether this is an actual delay, a delay due to the developers needing to make changes based on the console version or if Bethesda are showing shades of Rayman Legends and delaying a finished game just because, but delayed it is.
Information aboutElder Scrolls Online
SP/MP: Single + MP
Release: In development