Project Eternity - Post-Funding Update #57
Project Eternity has a new post-funding update on it's kickstarter page. Also project director J.E. Sawyer posted about new screenshots on the games forum. That's not all though we have more Project Eternity screenshots from gamestar.
Hello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on time, on budget, and totally kickass.
I worked at Obsidian previously for over six years on projects like Neverwinter Nights 2 (base game, Mask of the Betrayer, and Storm of Zehir), Alpha Protocol, Dungeon Siege 3, and South Park. I came back to help make Project Eternity (which is about as close to my dream project as you can get) and I look forward to interacting with all of Project Eternity's passionate fanbase.
One new development is our very own Chris Avellone presented Project Eternity at Rezzed in Birmingham, UK. He showed off the approaches we’re taking with Project Eternity for the vertical slice and pipelines, and showcasing new concepts like the animat and Defiance Bay.
Concepting process for one of our creatures, the bronze-armored animats (Larger Version)
Animats are animated by the souls of ancient warriors that were extracted, purified, and bound into the armor. Copper is an especially strong binder for soul energy, which is why bronze is used for the animats. Copper is also often used in Engwythan (ancient residents of Eir Glanfath) architecture and magical items, including "skein steel", a fantastic alloy created with sinister soul magic.
Color concept and reanimation sequence of the animat. (Larger Version)
If you are interested in watching Chris' full presentation at Rezzed you can see it here (some language mildly NSFW).
Avellone's Arcanum Playthrough
Well, that's it for now. Over the next few weeks we will be talking about the vertical slice, the fulfillment system, and other goodies. So, stay tuned. As always, we love your feedback on our updates and game direction, so head over to the Project Eternity forums and let us know what you are thinking. Thanks for reading.
Chris has been prepping (and presenting) Eternity at Rezzed, once he’s back, you’ll get a new playthrough video in a future update.
Information aboutPillars of Eternity
Release: In development