Project Eternity - Drops Crafting Skill and Item Durability
Project Eternity Project Director J.E. Sawyer has announced on the Obsidian forums that the team has decided to drop the crafting skill and item durability mechanics. The decision was based on the feedback he received, and his own doubts on the system.
Based on discussions on the forums and conversations I had with people on the team, we will be doing the following:
* Removing durability as a mechanic on items.
* Removing the Crafting skill (specifically). The crafting system and its associated mechanics will remain, as-is.
Ultimately, solving skill imbalance and endgame wealth abundance problems is not worth what players perceive as uninteresting and unenjoyable gameplay. I can still solve the skill imbalance problems by removing the problem skill. As for endgame wealth abundance, we will continue to create places for you to use wealth in the economy: unique items, the stronghold, optional quest/dialogue gates, etc. Ultimately, if those options go unused, I'll have to trust that the majority of players won't be significantly troubled by an excess of wealth in the late game.
Thanks for all of your feedback.
I have to say I'm glad they did.What about you?
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