KoA: Reckoning - The beauty of Kingdoms of Amalur
Well most of us here have various opinions about Kingdoms of Amalur, but a writer at VentureBeat tries to explain the beauty of the game to the readers.
There are a few games I hype up like crazy. This is one of them. I know a lot of people don’t like the “cartoony” style of it. This isn’t a childish cartoon though. It just doesn’t have realistic graphics. It confuses me that people don’t like it just because of the actual fantasy styled art direction. Fantasy is the reason I play video games, read comic books, and watch cartoons!
I only have eight hours played on Skyrim but I can easily lump the two games in the same category. They have a similar style of gameplay. I definitely like the duel-casting in Skyrim though. They’re both enormous, and I can’t stress that enough about KoA. I’ve heard the same of Skyrim and I’m sure it’s true. But I have fifty-six hours played on KoA so I can attest to that one more, for now.
Why Do I Love It?
Well, first of all the graphics are incredible. Don’t stop reading! Of course that’s not even half of the reason, or the main reason. But graphics do matter. They’re the first thing you see, and they’re your eye-candy through every second of a game. The art was done by one of my all time favorite comic book artists, Todd McFarlane! Yeah! So awesome! And I can see the love he and the other artists put into this game man. Every single part of the world breathes life. Everything moves. Plants come to life as you walk past them. Tree leaves blow in the wind. Shadows are also always alive. I don’t want to mislead you though. Not every single plant you come across will come to life, but at least half of them do. It’s amazing.
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