Underrail - Dev Log #19, New Armor Type
A new development update for Underrail is available, this time it has a focus on a new armor type: The Riot Gear Armor.
Riot Gear armor is a medium encumbrance armor that specializes against firearms and melee attacks (+100% damage threshold vs. firearms and +50% damage resistance and threshold vs. melee attacks). Like the tactical vest, it's crafted from a carrier vest and a ballistic panel and an optional overcoat fabric. You can also add metal plates to include a shield as well (will add other materials for this purpose at some point) which will increase encumbrance, but will give you a 20% chance to block certain amount of mechanical melee damage (depending on the quality of the material used). While using a riot gear armor that includes a shield you can only wield one handed weapons though (pistols, knives, crowbars).
There is also some info on bug fixes:
Also here's a couple of minor changes and bug fixes:
- Increased duration of thermodinamicity to 2 turns
- Reduced damage of spikes and blades when mounted on a metal armor suit, but increased their damage when mounted on boots
- Fixed spikes of doom bug
- It's no longer possible to refresh the duration of stun, fear and short-circuit effects
- Fixed the scaling of Bilocation psi ability