Shadowrun Returns - Interview @ Gamingbolt
Gamingbolt interviewed Creator Jordan Weisman to find out more about Shadowrun Returns.
Ravi Sinha: The game can be completed using either lethal characters or by having combat-oriented NPCs help you fight. The idea, using the level editor, is to create stories without needing to rely on combat. When looking at a game like Fallout, for instance, which allows for any and all kinds of decisions and outcomes, what kind of scope does the level editor for Shadow Returns allow for helping players craft their own narratives?
Jordan Weisman: The Shadowrun Returns editor does indeed allow Gamemasters (what we call UGC creators) to design stories or even entire campaigns that could require no combat all or offer players different paths – some that require combat and some that don’t.
The game supports this through a powerful conversation editor that links to our trigger system and interactive objects. That combination opens up “adventure” game style interactions and I’m sure there are other creative uses for them we haven’t thought of yet.
Ravi Sinha: Could some one effectively recreate the first game using the level editor? Or maybe classic missions from the same.
Jordan Weisman: We have already seen our Early Editor Access Backers starting to recreate the SNES game using the level editor. Another team is dedicated to recreating every book ever published in the Shadowrun line – which is a project so ambitious that the mere thought of it awes me.
Harebrained Schemes is releasing our entire campaign in editor format so that Gamemasters can take any part of what we have created and mod it, change it, or take whatever parts of it they want to create whatever they want.
Ravi Sinha: What is the estimated play length for Shadowrun Returns?
Jordan Weisman: The Dead Man’s Switch campaign, set in Seattle, takes most players about 12 hours to play. Your play time may vary a little based upon how cautious a player you are. After that, we hope there will be endless hours of gameplay from the community. We are working on the Berlin DLC campaign now.
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