Witcher 3 - Interview @ Examiner
Examiner has finally published the interview with CDP Red's Konrad Tomaszkiewicz, they have been hyping for the last two days. The interview is more about open world gaming in general and less about The Witcher 3.
Examiner: As we end this current generation of gaming, how has the genre of open-world gaming evolved?
Konrad Tomaszkiewicz: Game worlds have gotten really big, immersive and, most importantly, detailed. There was a time when open world gameplay meant that you just had to travel from point A to point B with nothing to do in between. The surroundings tried to emulate the wilderness, clumps of polygons were meant to look like animals and so on. The big difference is that, nowadays, there’s like a second game between point A and B. If you want, you can forget that point B even exists. It happened slowly, so many gamers just take it for granted. But when you think about it for a while, it’s really a magnificent thing!
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