RPG Codex - 2012: The Year in Review
RPG Codex has a new opinion article discussing and reviewing the games in 2012.
We have a long-running meme known as "decline" here on the Codex. It's the idea that computer games have been declining in quality since about the late 90's (or earlier, depending on your choice as to the start of the decline). FPSs for example, have gone from the fast-paced, monster-filled and difficult games of Doom - to slower paced games, all played at lamentable running speeds, filled with the same iron sight weapons and BLOOM filled graphics - full of endless cut-scenes, where health has gone from a precious commodity you'd hunt for on every level, to not even being required. Just sit and wait around a bit and your health magically "re-generates" these days.
Monster-filled maze-like levels have been replaced with one single monster (usually spawned behind you to create some sort of "surprise" - or in-front of you right after a cut-scene - but over-used so often as to be predictable) in a single room that presents barely enough of a challenge to warrant even a mild air of concern. Games have been dumbed down, stream-lined, and made easy for today's "modern gamer". Who it seems, can barely handle anything more complicated than basic addition.