Dragon Age: Inquisition - Preview Roundup #4
I have a few more previews this week for Dragon Age: Inquisition. So without wasting your time here is the fourth roundup.
I went into PAX worried about the prospects of Dragon Age: Inquisition, but I've come out impressed with what Bioware can do when they have the time and resources to craft a great RPG. Now, not only am I looking forward to next-gen Dragon Age, but I'm also supremely psyched about Bioware carrying some of this knowledge into the Mass Effect series. Some may have felt that the studio lost its way, but I'm hoping Dragon Age: Inquisition is the start of Bioware taking back its RPG crown.
Dragon Age: Inquisition will be taking a far more tactical approach to combat that its predecessors did. It will be more focus on preparation, planning, and creating an effective team. You will have to think ahead of fights in order to ensure you come out on top of combat encounters. Combat in general will be slowed down from the more action-oriented gameplay of Dragon Age 2. While it won’t be quite as slow as the combat in the original game, you will still have time to pause and think about situations before taking action.
While many of the changes made in Dragon Age 2 felt like cutbacks rather than refinements to Origins’ core concepts, Dragon Age: Inquisition looks to be building on the mechanics of both. It will have stiff competition from the likes of The Witcher 3 when both games launch next year but that just makes it all the more exciting a time to be a fan of the RPG.
SP/MP: Single + MP