Gheldia - Interview @ PowerLeveled
PowerLeveled interviews the lead Designer/Creator of Gheldia from Hunt Game Studios.
Steve: Is there a single main character? Or do you have multiple?
Phillip: Lor, who is the main character in this, is the only character so there is no multiplayer or character creation. Lor is not a silent protagonist, so he actually talks and most of the story is revealed through actually talking to NPCs and reading journals and things like that. So if people want to go and get more of the story or the lore they can seek out and interact with those events instead of having traditional cut scenes that lay everything out.
Steve: So it’s a lot like a traditional JRPG like Final Fantasy where you have to go around and actually talk to people to get story instead of it being handed to you?
Phillip: Exactly. I like the style where, depending on player interaction, you drive the story without everything being handed to you. There are no waypoints or anything like that either. So it’s really about what you want to do which is why you can select which weapons you want, you can select the order of the levels, talk to as many people as you want. I like that style of player choice so that’s what I wanted to do.
Release: In development