Project Eternity - Post-Funding Update #64, Developer Q&A
Project Eternity has a new post-funding update with a new Developer Q&A with Concept Artist Kazunori Aruga.
What are you most looking forward to on Project Eternity?
Just the fact that we can put an IE inspired game on the market is enough to get me excited. It's been long overdue. I'm looking forward to seeing all the hard work we are putting in coming together as one complete package, and seeing reactions of people playing the game!
Which concept that you have done has been your favorite?
Artists are typically never happy with their own work. Next question! :p
I've enjoyed working on art for scripted interactions, and been pretty happy with the results. I've also been putting a lot of work into inventory UI recently and am happy with the results coming out of that.
What's your favorite Infinity Engine game? Why?
BG1 for exploring the vast wilderness. I can still recall the music and hear the birds chirping in the distance. BG2 is a close 2nd for its story and companions. The only title I haven't finished is IWD2 which I am playing through currently, and I will say I'm enjoying the combat.
Information aboutPillars of Eternity
Release: In development