Card Hunter - Review @ Rock, Paper, Shotgun
Rock, Paper, Shotgun has a hands-on review for Card Hunter.
Card Hunter is an enormous, accomplished and complete game before a penny is spent. I’m excited to see it grow, even though I haven’t finished all of the launch content yet despite spending three days doing little else but playing. I haven’t had to grind either, although it is possible to replay adventures after a cool-down period. When I find myself struggling, I switch equipment and try again, and eventually, the breakthrough comes.
Every minute that I play, I’m considering options, cursing or cheering as cards come into play, and learning new tactics. Don’t stay away because its free-to-play – from the player perspective, this is the ideal of that model. I just hope it works as well for the creators as it does for me and that the generosity and lack of paywalls and nagging hindrances doesn’t prevent people from parting with their cash. deserve profit as well as acclaim, and Card Hunter is perfectly suited to expansions. I’d be happy if it kept growing for years.
By creating a game that mimics the tactility of a tabletop experience, Blue Manchu also present the rules of ever encounter and skill up-front, though without drowning the player in numbers and stats. Even the interface is commendable, quietly displaying the relevant equipment for each character class and inventory slot as the contents of treasure chests, inventories and shops are explored. It’s as good a turn-based skirmish game as I can remember any studio releasing in a good while, exquisitely presented and mechanically solid.
Information aboutCard Hunter
SP/MP: Single + MP