RPG Worlds - Depth Vs Practicality
VGU has a new article about Depth Vs Practicality in modern RPGs.
There has always been one thing that has bothered me about RPGs. This is a genre based around the size and scope of a world, full of wonderfully written characters to spend upwards of 100+ hours with sometimes. As the name denotes you play a role, you fill a space in that world that is pre-defined and as such needs to be polished to a high standard. These universes are filled with history and context to sink your teeth into. Given all of this there is still one problem though, a single nagging issue I have always had since I first played Phantasy Star 2 on a Best of Sega compilation for my PC years and years ago. Why isn't there more of it?
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