Night Dive Studios - Paul Neurath Interview
What do you think about Kickstarter and other alternate methods of funding games? Do you think that if Looking Glass had access to that kind of alternative back in the 90s that the company may have survived?
Perhaps so. We relied on venture funding to grow the studio, and it turned out that LookingGlass was not a great fit for the venture model. This was heading into the heyday of the first dotcom bubble where venture guys were looking at 20x and higher potential returns. We are simply not on that trajectory. Even today it is difficult to see where venture fits well with traditional AAA PC or console game development.
Crowd funding does seem to be working for fans of classic games, with a relatively modest but dedicated audience willing to fund some of these titles on order of $1M to $4M, and in a few cases substantially more.
We've heard that recently you've been working mostly on mobile games. What direction do you see mobile games going in? How do you think mobile games can innovate? What do you feel is unique about that platform?
Another topic for its own interview. But in brief, mobile and tablets are where much of the innovation in gaming is happening today. The costs are dramatically lower than in console, and you don’t need a publisher or retail to reach the audience. Also millions of new folks are being introduced to gaming on their mobile devices, so you have fresh expectations from an audience who in some ways are more open to trying whatever might be fun.
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