Borderlands 2 - Evolution of Loot
Paul Hellquist the Creative Director for Borderlands 2 has the next post on inside the box talking about the Evolution of Loot.
Hello everyone, Paul Hellquist, creative director for Borderlands 2 here again. A few weeks ago I wrote about how the loot system works on Borderlands 2. I encourage you to read that first here if you haven’t since I’m writing this under the assumption that you know what is covered there. At the end of that article I asked you guys to send in your questions about loot so I could figure out what tell you about next. You guys were very vocal and I got a lot of inquiries from all channels. Thanks to everyone who chimed in!
The questions covered a wide range of topics around loot. I had originally thought that I would do an FAQ style article with quick answers to a lot of questions. Once I saw what the questions were it became clear that there were a couple of questions that were the most common and to fully answer the questions I would really need to dig into them. Thankfully their stories are all related so I should be able to get you some answers.
The most common questions were:
- Why don’t the enemies in Borderlands 2 drop what they are carrying like they did in Borderlands?
- Why are the drops rates in Borderlands 2 different from those in Borderlands?
- You told us how chumps work, how do bosses work?
Information aboutBorderlands 2
SP/MP: Single + MP