The Mandate - Update #1, Early Feedback
Perihelion Interactive has a new update for The Mandate saying thanks for the support, and going over some feedback.
Firstly, thank you to everyone who has pledged, and everyone who's taken the time to watch the trailer, read the page, and blow up their very own ship.
We've just reached $5000, which is astonishing given we launched today. Already, Rock Paper Shotgun have taken up the Tsarist cause in this article, and RPG Codex are eagerly placing their watchful eye on what we do with the RPG genre (no surprises there! Hi guys!).
This is a very early update where I'm just going to talk about today, and the next few days. We've spent the day writing a general FAQ which you read at the bottom of the Kickstarter page, which answers many of your questions. As we predicted, most of them are about DRM. Some confusion remains regarding whether or not Steam counts as DRM, but that's not a discussion for here. What we can say is that The Mandate will not have any added DRM on top of whatever you consider Steam DRM (the game being tied to your account). Of course, we'll be looking into GoG.com and other DRM free platforms to release on too, but that's really a discussion for another day. Rest assured, we aren't fans of cumbersome DRM, and we're not going to punish you with it. We sorta love you too much.
The next job is to better explain the game. It's a complex game, and it's a huge RPG. Yes, there are isometric gameplay elements. Yes, there's exploration, questing, and even the ability to walk around your own ship and role-play. Sure, it's coop, but it's also designed for old-school, single player gamers, too. There's a lot to mix and match, but here in the office, it's all coming together quite plainly. We're using the analogy: plenty of simple cogs creates a complex mechanism.
SP/MP: Single + MP
Release: In development