Deus Ex - Retrospective @ CGMagazine
CGMagazine has a new article looking back at the Deus Ex game franchise. The writer calls the games good, but goes on to say they could've been better.
However, despite my love for the series, it became evident during my recent play-through of Human Revolution that something is missing. I remember walking around lower Hengsha and hearing whispers of people selling their augmented body parts in order to buy other necessities in an attempt to simply survive. It didn’t occur to me the first time I played it, but the second time around I thought to myself, how cool would it be to see those scenarios playing out during gameplay? You walk down an alley-way and you see a poor soul trying helplessly to remove an augmented arm so they could sell it and fill their stomach with food.
The game also tries to emphasize the protesting against augmentations in general, but once again, you’re never in the midst of the chaos on the streets where riot police are doing their best to hold people back as the outrage pours on. These extra layers would have taken the game to a new height, effectively putting players in the thick of things and really hammering home that feeling of rage many people in that world are experiencing.
I’ve also thought that characters throughout the series were quite one-dimensional. This was most evident in Invisible War, where I found myself killing key characters for fun here and there, and never feeling the repercussions of my actions. Human Revolution did improve upon this a little, but even there I felt the environment I was a part of as a whole was far more interesting than individual characters themselves.