The Witcher 2 - Retrospective @ Eurogamer
While I think The Witcher 2 hasn't been out long enough to have a retrospective it seems Eurogamer thinks the opposite. So visit this link for the article.
In The Witcher 2, the choices are grander, more closely tied to the overarching narrative and more obviously sign-posted. There's little room for the neutrality of the first game, instead you're explicitly forced to pick a side; to kill a tyrant or save a damsel; to stay the hand that would kill a king or let it swing regardless. It's a sign of CD Projekt's grander ambition for its sequel, but it's a shame that the notion of neutrality fell by the wayside, especially when the first game had invested time and effort in establishing that it was the true path of The Witcher to stand outside of society's squabbles.
Despite this, The Witcher 2: Assassins of Kings remains one of the best examples of a game with a strong lead character and focused narrative that still allows you to tell your own story and shape your experience. The Witcher 2's own story is one of evolution and just as the world of the Witcher is in a constant state of flux, so too was the game during its first year in the wild as it underwent its transformation.
It's one of the few tales featuring Geralt of Rivia to have a happy ending.
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