Mass Effect - Editorial @ Gamemoir
Gamemoir has a new article about the Mass Effect games, and the biggest thing that is wrong with them. Hint it's the giant space lobster with lasers.
In ME3, the Reapers are basically just the apocalypse, and all the interesting stuff happens when everyone is pushed to the edge and they show what their true priorities are. Mass Effect 3 becomes a story about people struggling to come to terms with the end of the world. The reason ME3‘s story works so well is that it finally realizes that the Reapers are the least interesting part of Mass Effect and relegates them to the background for much of the game as a kind of slow motion catastrophe and set-piece generator.
Playing it again, I can see little hints and shadows of what might have been, the game we might have gotten if the Reapers hadn’t been tied so tightly to the center of the trilogy’s plot arc. The final showdown and reconciliation between the quarians and the geth. Udena’s attempted coup. Mordin’s grief and remorse over what he did to the krogan. These are the things I remember most about the game, and I wonder how much brighter they could have shined if these plot threads had been left to stand on their own, without the artificial monsters from beyond the stars.
Despite appearing more frequently and in greater numbers than ever before, the Reapers are little more than the catalyst for the final events of Shepard’s story. All the last minute bickering, the politicsconducted at the end of a sword, that’s where the focus is, and that’s why it shines.
Reapers are fucking boring.
Information aboutMass Effect
SP/MP: Single + MP
Platform: PC, Xbox 360