Shroud of the Avatar - Preview @ Ten Ton Hammer
Ten Ton Hammer has a new preview of Shroud of the Avatar about how crafing. Look on the brightside at least it's not another house update.
Starr Long says, “We don’t want the world to be filled with stuff we made. We want the world to be filled with things that the players made.” And I think that really sums it up very nicely. In the end, I think that’s what we all expect and will likely find in Shroud of the Avatar. Those small touches that don’t really seem all that significant on the surface, but that give the in-game world more depth and texture. Touches added not because it was the shortest route to completing that piece of the game, but because it gives players that greater sense of ownership of the world.
Crafting is a direct extension of a development team’s philosophy, and by looking at this system we can see more directly than anywhere else what the motivation behind the game is. It’s the foundational component used by developers to empower their customers to own the product, and from what I’ve seen so far, Portalarium wants you to have as much ownership over the in-game world as possible. They have some pretty cool ideas and only time will tell if they can live up to them or whether they fall beneath the Axe of Deadlines. I have a good deal of hope for them, though and I think they’ll find a large number of fans are rooting for them as well.
Information aboutShroud of the Avatar
SP/MP: Single + MP
Release: In development