Might & Magic X - A Quick Look at Articy
Limbic Entertainment has a new post for Might & Magic X giving us a look at a tool they use to help create the game called Articy:draft.
Working on a role-playing game like Might & Magic X can be at times daunting for the writer, due to the game’s non-linear structure. This is why we decided to use a tool made specifically to facilitate video game writing and design: Nevigo’s Articy:draft. Let’s see what it does and why it has been so helpful for us.
Articy:draft uses a very visual approach to game writing. Instead of actual scripts or tables, here you work as if you were drawing a diagram of the story’s structure: this is called the Flow. As you create the Flow, you add blocks called “Fragments” that you can fill with pictures or text. Then you can connect your Fragments together with arrows. You can even add labels to the arrows indicating what the player has to do for this Fragment to lead to that Fragment.
A Fragment represents an interaction, be it with a place, a character, an event, an item, etc. Each Fragment can itself contain its own Flow, with its own characters and events. For instance, the city of Sorpigal-by-the-Sea would appear as only one Fragment on the game’s general Flow. However, if you were to look inside Sorpigal’s Fragment (or “submerge”, to reuse Articy’s terminology), you would see all the buildings and NPCs found in this small coastal town.
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