XCOM: Enemy Within - Interview @ SpaceSector
SpaceSector has posted a new interview for XCOM: Enemy Within with Lead Designer Ananda Gupta.
SS: Being XCOM: Enemy Within an expansion pack, it’s inevitable to ask what main features does it bring new to the table. So, what can people who already played XCOM: Enemy Unknown expect to find in EW to justify going back to XCOM?
AG: We’ve added a lot of content to refresh the basic gameplay – new maps, new items, new foundry projects – and then some big new systems, like MECs and gene mods. EXALT is a new adversary that has a huge effect on both the strategic and tactical layers of the game. In XEW the crisis-management feel of the game is increased, but the player also has new ways to feel even more powerful on the battlefield.
SS: If I’m not mistaken, you’ve announced that there will be around 50% more maps in EW than in EU. 47 was the number thrown around. You also mentioned that some, or even many of the original maps, were touched somehow to incorporate the new EW resource, Meld. What would you say was the extent of those changes on the original maps? And, on the entirely new maps, would you care to give a few examples of the new locations, and perhaps talk about the size of those new maps?
AG: The new maps vary a lot in size; we have some smaller ones, like a new take on the construction site map, and then we have some bigger ones like the Farm and Urban UFO Crash maps. Urban UFO crashes were a big priority for us, since like the fans we felt that always having UFOs crash in forest areas was a little repetitive. We’ve also got a tire shop, a bank, and a rural highway under construction, among others. We added a new terror mission set on the original game’s Pier map, and one in the Paper Office as well.
And of course, as you note, Meld went on all the original game abduction and UFO maps. And then there are the covert ops maps. These are maps that we adapted from both EU and the new maps in EW for covert ops play.
SS: One generalized criticism made to XCOM:EU was the number of glitches and bugs present on release. Many were indeed fixed with patches, but a few others still remained to some extent, the most important ones being the infamous “Teleport” and “Flanking” bugs. I would say that the teleport one, where groups of aliens would seem to suddenly ”teleport” and appear right in front of you, has been addressed for PC players. But, the “Flanking bug”, where occasionally you should get a flanked enemy and you don’t, although a very rare bug, still seems to endure. Were these and other important bugs addressed in this new expansion?
AG: We did make a strong effort to address bugs in XEW, although of course new ones arose since we added so many new systems to the game. The teleport bug should be put to rest, and we hit the flanking bug very hard as well. I should say that in our press demo, we used code from July, so any players who spot flanking bugs in the footage needn’t worry; we’ve addressed that stuff.
Information aboutXCOM: Enemy Within
SP/MP: Single + MP