Eldritch - Interview @ KaboomShark
KaboomShark has interviewed David Pittman about his upcoming roguelike game Eldritch.
Eldritch has received incredible support and gathered a good deal of attention since its announcement. For our readers who haven’t heard of it, what is Eldritch?
Eldritch is a Lovecraftian action game inspired by immersive sims like Thief and Deus Ex and by fast-paced roguelikes like Spelunky and The Binding of Isaac. The player finds herself trapped in a massive library in the 1920′s and must venture into bizarre Lovecraftian realms to find the key to her escape.
Minor Key Games consists of only two people—yourself and your brother, and both of you have some pretty impressive AAA experience under your belts. What’s been the most difficult part of going indie? What’s been the best part?
The best part of being indie and the most difficult part are two sides of the same coin. In AAA work, developers tend to get pigeonholed, but as an independent developer making Eldritch mostly by myself, I am responsible for every part of the game: tech, art, music, marketing, and more. It can seem overwhelming at times. But it has also been a welcome change of pace for me to break out of a narrow role and create something all my own.
Working independently can also be isolating, but we have a good support network of friends and former colleagues to help keep us sane.
Of all the AAA’s you’ve worked on, which do you feel you drew the most inspiration from when you started work on Eldritch?
I was a huge fan of the first BioShock and leapt at the chance in 2008 to work with 2K Marin on the sequel. Making BioShock 2 was a fantastic experience, and I’m truly grateful for the opportunity to have worked with such a talented and positive team. Eldritch definitely owes something to that experience. Beyond the more apparent nods to BioShock 2 like the dual-wielded weapon + magic controls, there are innumerable smaller choices I made during development guided by the practices I learned on BioShock 2.