Witcher 3 - Raptr Q&A Recap
Corrupted Cartridge has a review from yesterdays Raptr Q&A with CD Project Red.
Have you changed the combat system?
“Yeah, the combat system is greatly evolved. It’s more intimate and fluid – one button press now translates to one sword swing. Each witcher Sign will now have an alternative form, for example, the AARD Sign can be both a directional attack and an area-of-effect attack. The camera system is also enhanced and now shows everything players need to see to get the most out of combat.”
What is the length of the story, time wise?
“The main story arc is about 50h of gameplay. The side quest part of the game should take gamers roughly the same time to max out although this is really dependant on your playstyle and the way you approach the game.”
Will you be showing more trailers, or an extensive gameplay video?
“Yes, Definitely! The closer are are to the launch of the game, the more awesome assets you’ll see! Stay tuned for more soon!”
Will you be returning back to The Witcher world after you have released The Witcher 3?
“Oh come on! We haven’t even released The Witcher 3 and you’re already asking about what’s next?! In a nutshell, yes, this is the final installment of the series but it’s not necessarily the last game in the universe.”
We know that there will be mini games. Is arm wrestling among them?
“There will be several mini-games including fist fighting and knife throwing. We can’t reveal everything yet though:)”
The improvements to so many features when transitioning from The Witcher to The Witcher 2 is astounding. The Witcher 2 in my opinion is nearly perfect. Without mentioning the obvious changes like the open world and new engine, what kind of improvements have been made in The Witcher 3 that will help continue the trend set by the first two games in the trilogy?
“The open world we’re introducing is not as “obvious” as you think. Our main objective is to maintain the intensity of the plot while allowing gamers to traverse the realm as they please. Combining these two elements is really hard work and it’s not just a case of removing the virtual borders – it’s a different approach to quest design and to many more aspects of development.”
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