Deus Ex HR: Director's Cut - Review @ Eurogamer
Eurogamer has the next review of Deus Ex: Human Revolution Director's Cut , and gave the game a final score of 9/10.
Historically, Deus Ex's big thing has been that it lets you choose how you approach things, and this is true of these broader questions as well as your approach in gameplay, but the writers do well to keep a leash on Jensen by maintaining his determination to find out what happened to Megan Reed and why Sarif Industries was attacked. The set-up does a neat job of propelling Jensen from place to place, throwing in colourful twists and allowing him to explore the augmentation debate further through the people he meets. It particularly helps that Human Revolution makes these conversations slightly adversarial, using a special augmentation to read people's reactions so you can try to talk them around to your side. These encounters are novel enough that you don't mind that they feel contrived, while your partners in verbal sparring are interesting characters like your boss, David Sarif, and Eliza Cassan, the enigmatic host of TV broadcasts you see scattered throughout the game.
Giving you a bit of agency in conversation also means Human Revolution can end on something unusual - a debate with the bad guy, rather than a gunfight. In my mind's eye, this encounter has always been the end of Deus Ex: Human Revolution, as the world threatens to fall apart and it's up to me to talk someone out of pushing a button. With the boss fights patched over, the game that emerges from this final conversation is smart, coherent and interesting, full of special moments. The Wii U version of that game is still imperfect, but it's better than the one I played in 2011, which is no small achievement.
If only it had ended there, then. But, inevitably, Human Revolution closes on a final boss fight, while the section leading up to that debate is guilty of introducing a dull new enemy that interferes with your usual tactics in a way that doesn't make them more interesting. It's not enough to ruin the game, but the final boss feels unnecessary and ill-fitting, however much it has been tweaked. Deus Ex: Human Revolution is still a wonderful game, but as with the other three boss battles, I can't help feeling that this Director's Cut would have been even better if the directors had, you know, cut it.
Information aboutDeus Ex HR: Director's Cut
SP/MP: Single + MP