Graywalkers: Purgatory - Update #14, Environments
Dreamlords Digital has posted the next update for Gray Walkers: Purgatory that goes in to details about super typhoons, and the games environment.
Due to the nature of how the country-sized island of Purgatory was formed, the land is composed of various types of terrain and environments close to each other.
Normally, when people say it is a post-apocalyptic game, the idea is always a desert like wasteland. Though a lot of those exist in the lands of Purgatory, the mystical nature of the entire place makes the environment much more varied and much more dangerous.
You will find yourself in environments such as sandy deserts, rocky plains, thick jungles, barren roads, cities over run with plant life, mystical swamps, snow-covered peaks, burning hellish locales, dark forests, magical Eden-like gardens, and many others. Take note that it is possible to have different kind of environments not too far from each other.
Environmental Game Effects
In the game itself, we are looking at environment to be a factor not just in combat , but also with regards to survival. In normal mode, you won't have to worry too much about food, water and the environment. However, at a higher difficulty level, these things suddenly come into play.
For example, with normal gameplay, you don’t need to manage food and water with regards to survival, You only need food and water to simply speed up your recovery of health and energy.
In a higher difficulty rating, you will need food and water constantly to survive. Not having enough food and water on a daily basis will deteriorate your character’s stats. Eventually, if it takes too long without food and water, they can also eventually die. The environment your character is in will determine how fast you need the food and water. For example, if your character was in a settlement that sold any food or water, even without really buying anything, your needs will practically be suspended. Your body will be in a “safe zone” of sorts. The moment you step out though, well that changes everything. The type of environment you are in will determine what you will need more. Some environments will require you to need more water than food, and vice versa. To minimize management, there will probably be an auto-consume function. As long as you have food in the team, you don’t have to worry about it until you’re close to running out.
Other effects of the environment will be on movement, both in the strategic view and in the tactical view. In the strategic map, the environment affects your travel speed. Really bad terrain will slow down your movement as you travel across some parts of the land.
On the tactical level, the environment affects your movement as well. In combat, moving over difficult terrain will cost you more action points to move through them.
Also, the environment affects things like visibility and cover. Using your environment to your advantage will make a big difference between success and failure.
Release: In development