Dark Souls II - Preview @ EDGE
EDGE has posted another preview of Dark Souls 2 saying, "Prepare to die, die, and die again in FromSoftware’s expanded sequel." Here is the link.
By the time you read this the Dark Souls II network test beta will be underway, placing participants in a wooded location called Huntsman’s Copse. New details from September’s Tokyo Game Show reveal that it will contain six pre-built characters: Warrior, Soldier, Sorcerer, Temple Knight, Dual Swordsman and Hunter. Your chosen starting character class in Dark Souls was a fairly meaningless distinction given the game’s wide-open levelling flexibility, and From has no plans to change course in the sequel. “We feel that binding players to a character class chosen at the beginning takes away from the freedom of gameplay and goes against our game creation concepts,” Tanimura says.
Another key change involves the lack of immunity to having your game world invaded by other players when in a hollow (undead) state. In Dark Souls, players could avoid intrusion by other players by simply not restoring their human form at bonfires. No longer: if the idea of another player bursting into your world and hunting you down like a piece of quarry makes you squeamish, you’d best be prepared to sever your Ethernet cable. With Dark Souls II moving to dedicated servers, it’s as if From simply wants to showcase the seamlessness of its improved online experience – whether you want it showcased to you or not.
In case you were still concerned about everything in this sequel being streamlined to eliminate friction, it’s clear the game still wants to make you mutter and curse and fume – just like the bad old days that Souls players love pining after. For those keeping score at home, Tanimura says the team is “approximately 70 per cent complete in the development process”. Not long to go now.
Information aboutDark Souls II
SP/MP: Single + MP